Pick point & direction: This will place the cursor at the last location you used the RMB, and its direction will be based on the average normals of the voxels that your brush covers. Its direction is based on the settings in the parameters tab. Pick point only: This will place the cursor at the last location you used the RMB only. Pick point & forward direction: This will place the cursor at the last location you used the RMB, facing toward the camera. There are five modes by which you decide the position of the brush: You set the brush cursor’s position and normal by clicking and holding the RMB and then dragging along the surface of a voxel object. It will scrape the volume away from the set position and the normal of the brush cursor. Plane: This tool acts just like a carpenter’s wood plane does. With this checked, you can paint double-sided strokes. It also has an important option on the top toolbar: Pick any Brush Alpha you like and just paint! When you change your view, new strokes will always face the camera. Notice first that as you rotate the view and move the brush, it’s moving along the two axes. CTRL will invert the action and fill the hole behind the plane.ĢD-Paint: This tool paints voxel thickness on two axes you specify by right-clicking anywhere in space or on the surface of an object. ![]() Use RMB and tool options to align the plane. Plane: This tool allows cutting off everything in front of a defined plane. Because of this, regular, “button-based” viewport navigation needs to be accompanied by holding down the “Alt” key. You can create separate spheres, and long, “pill-shaped” cylinders rounded at the ends by the Left click-dragging in open space. The maximum size will be the maximum size of the brush. You can also make it dependent on stylus pressure: click on the icon near the Sphere extrusion slider. The size of the sphere is dependent on the size of the brush. Sphere: This tool is a quick way to create bubbles, bodies, eyeballs, etc. It sometimes requires very high-intensity settings to fill areas.Ĭarve: It lets you place high peaks and deep gouges quickly on your model, but with no smoothing.īlob: Very much like the “2D Paint” tool, but with fewer options. It’s useful when making cavities shallower but not fully level with the rest of the surface. Its action is similar to the “Smooth” tool but more precise. See also Smoothing Options.įill: Fills any cavities or voids that you apply the brush to. Smooth: A dedicated tool for evening out any irregular areas of a sculpture. This is a deprecated brush from 4.9, so it may be replaced with another brush based on Voxel Brush Engine.Īirbrush: Airbrush tool from the 4.9 toolsets. On the top panel, the “Growth power” slider controls the intensity of the expansion, and the “Thaw power” slider controls the intensity of the contraction.īuild: The build tool grows the surface constantly when you move the brush. Press “LMB” and move the mouse to produce an expanded section.ĬTRL+RMB to produce a contracted section. None of the Brush Alphas affect “Grow”, just the brush size and the intensity. ![]() Grow: Increases or decreases the surface beneath the cursor. It will also simultaneously smooths the surface after you’ve applied it. Vox Clay: It lets you blend expansive strokes quickly on the surface of your model. Intro to 3D Coat 010 – Sculpt Room – Vox Tools As with any other panel, you can dock it for your convenience. You can always access the Voxel Tool Panel by pressing “Spacebar” anywhere on the screen. They are located on the left-side tool panel. When you’re in the Voxel Room, there are a robust set of tools that you can use for sculpting and performing different operations.
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